Concept Images
Project Overview
With this project, my goal is to create an interactive wall mounted piece that displays the users calendar data live. I want them to be able to actually interact with the calendar so they can add, edit, and delete events from their calendar data. I want it to have an overall very clean aesthetic that mimics that of famous designers in technology such as Dieter Rams, Jony Ive (and Apple design as a whole), and the company Teenage Engineering. The way that these designers and companies are able to seamlessly blend the physical forms of input into the product itself, designing every detail with intention and creating products with a unique interface and user experience while still being easily usable with a low learning curve. In making this piece, I want to create something functional, something that (if designed well) can blend into the background of the user’s life. Besides the technical aspects of making this product work, I see this mainly as an interesting UX design *problem to solve. This idea also plays upon my project I made in Winter 2025 in VIS 147B. I created a countdown timer that uses a physical interface, utilizing a rotary encoder as the only form of input and displaying the numbers on a custom designed number display system. I have also worked in creating digital interfaces before such as a closet organizing/outfit suggesting app concept I designed in Figma called Kloset. I also am currently working on designing an interface for the inside of a flying car that displays the live data.
The Crux
I believe that the main crux of this project would be making everything as cohesive, aesthetically pleasing, and smooth of an experience as possible. The main focus of this piece as a whole is the user experience. Since I am utilizing an unfamiliar mode of interaction for most users (the belt/scrubber), I need to focus heavily on making sure that the digital interface is easy to navigate and understand, and that the interactivity between the physical input and the output on the screen is clear enough that the user can be told in just a few quick sentences how the calendar works and they can operate it with relative ease from there. Making the physical piece and digital interface aesthetically pleasing is a large aspect of this because if the physical piece does not look well made and clean, or if the interface looks sloppy or unprofessional it will take away from the piece as a whole as one that is supposed to be treated as something in between an art piece and a consumer product.
Focus:
Brainstorming project ideas
Deliverable:
Final project idea as well as other iterations from brainstorming
Focus:
Begin SwiftUI
Deliverable:
Access and manipulate Apple calendar data through SwiftUI
Focus:
Planning physical fabrication
Planning circuitry
connecting software to hardware
Deliverables:
Sketches/diagrams + descriptions of all physical components and how they will be made
Midterm presentation
Learn how to process mouse control SwiftUI
Figure out all connections (mouse to computer, monitor to computer, power for all parts)
Focus:
Creating and assembling physical piece
Deliverables:
Physical art piece
Focus:
Begin calendar UI
Deliverables:
Low fidelity prototype
User flow
Calendar app design research
Basic interactions (scrolling, zooming, clicking button)
Focus:
Calendar UI
Deliverables:
Refined user interface and interactions
Focus:
Final polishing of interface
Website
Final paper
Deliverables:
Finalized project
Project documentation site and paper
Contact me at: dt@davidtarnavsky.com